ags: update to ags-3.4.4.0
REVISION HISTORY
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VERSION 3.4.4, July 2019
Editor:
- Disabled screenshot made when sending a crash report, for security reasons.
- Fixed Audio folders were displaying internal "AllItemsFlat" property on property grid.
- Fixed crash when editor was updating file version in compiled EXE but failed and tried to
report about that.
Engine:
- Fixed Character.DestinationY telling incorrect values beyond Y = 255.
- Fixed DynamicSprite.SaveToFile() not appending ".bmp" if no extension was specified.
- Fixed IsMusicVoxAvailable() not working correctly in old games which use 'music.vox'.
- Restored support for running games made with experimental 3.3.0 CR version.
- Fixed character's blinking frames drawn incorrectly when legacy sprite blending mode was on.
- Restored legacy InventoryScreen() behavior which picked sprites 0, 1, 2 for inventory dialog
buttons when predefined 2041, 2042 and 2043 were not available.
- Fixed negative "cachemax" value in config could lock the engine at startup.
- Added Scavenger's palgorithms plugin to the list of builtins, for ports that use ones.
- Added stubs for monkey0506's Steam and GoG plugins to let run games on systems that do not have
Steam/GoG installed (all related functionality will be disabled though).
- Added stubs for SpriteFont plugin.
- Added missing stubs for agswadjetutil plugin.
Linux:
- Support for OpenGL renderer.
UnifiedSplitRaw